## Маркеры, они нужны чтобы показать где будут спавнится спавнеры
## расставить на шаттле в тех местах где они должны быть, медиков в меде, командира на мостике итд.
- type: entity
  id: EventTeamERTLeader
  name: маркер лидера ОБР
  suffix: EventTeam
  parent: MarkerBase
  components:
    - type: SpawnPoint
    - type: Sprite
      sprite: Markers/jobs.rsi
      layers:
        - state: green
        - sprite: Mobs/Ghosts/ghost_human.rsi
          state: icon

- type: entity
  id: EventTeamERTMedic
  name: маркер медика ОБР
  suffix: EventTeam
  parent: MarkerBase
  components:
    - type: SpawnPoint
    - type: Sprite
      sprite: Markers/jobs.rsi
      layers:
        - state: green
        - sprite: Mobs/Ghosts/ghost_human.rsi
          state: icon

- type: entity
  id: EventTeamERTEngineer
  name: маркер инженера ОБР
  suffix: EventTeam
  parent: MarkerBase
  components:
    - type: SpawnPoint
    - type: Sprite
      sprite: Markers/jobs.rsi
      layers:
        - state: green
        - sprite: Mobs/Ghosts/ghost_human.rsi
          state: icon

## Спавнеры, на каждую роль один спавнер.
- type: entity
  id: SpawnMobERTLeader
  categories: [ HideSpawnMenu ]
  name: Спавнер лидера отряда ОБР
  parent: MarkerBase
  components:
    - type: GhostRoleMobSpawner
      prototype: MobERTLeader
    - type: GhostRole
      allowMovement: true
      allowSpeech: true
      makeSentient: true
      name: eventteam-ert-leader-name
      description: eventteam-ert-leader-desc
      raffle:
        settings: default

- type: entity
  id: SpawnMobERTMedic
  categories: [ HideSpawnMenu ]
  name: Спавнер медика отряда ОБР
  parent: MarkerBase
  components:
    - type: GhostRoleMobSpawner
      prototype: MobERTMedic
    - type: GhostRole
      allowMovement: true
      allowSpeech: true
      makeSentient: true
      name: eventteam-ert-medic-name
      description: eventteam-ert-medic-desc
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: default

- type: entity
  id: SpawnMobERTRegular
  categories: [ HideSpawnMenu ]
  name: спавнер оперативника ОБР
  parent: MarkerBase
  components:
    - type: GhostRoleMobSpawner
      prototype: MobERTRegular
    - type: GhostRole
      allowMovement: true
      allowSpeech: true
      makeSentient: true
      name: eventteam-ert-regularunit-name
      description: eventteam-ert-regularunit-desc
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: default

- type: entity
  id: SpawnMobERTEngineer
  categories: [ HideSpawnMenu ]
  name: спавнер инженер оперативника ОБР
  parent: MarkerBase
  components:
    - type: GhostRoleMobSpawner
      prototype: MobERTEngineer
    - type: GhostRole
      allowMovement: true
      allowSpeech: true
      makeSentient: true
      name: eventteam-ert-engineer-name
      description: eventteam-ert-engineer-desc
      rules: ghost-role-information-nonantagonist-rules
      raffle:
        settings: default

# Роли
- type: entity
  name: Лидер ОБР
  parent: MobEventTeamComanderBase
  suffix: ОБР-Л
  id: MobERTLeader
  components:
  - type: Loadout
    prototypes: [ERTLeaderLoot]
  - type: Skill
    basicSkills:
      Weapon: 3
      Medicine: 3
      Engineering: 3
    easySkills:
    - Piloting
    - MusInstruments
    - Botany
    - Bureaucracy
    - Research

- type: entity
  name: медик ОБР
  parent: MobEventTeamBase
  suffix: ОБР-М
  id: MobERTMedic
  components:
  - type: Loadout
    prototypes: [ERTMedicLoot]
  - type: Skill
    basicSkills:
      Weapon: 3
      Medicine: 3
      Engineering: 3
    easySkills:
    - Piloting
    - MusInstruments
    - Botany
    - Bureaucracy
    - Research

- type: entity
  name: Инженер ОБР
  parent: MobEventTeamBase
  suffix: ОБР-И
  id: MobERTEngineer
  components:
  - type: Loadout
    prototypes: [ERTEngineerLoot]
  - type: Skill
    basicSkills:
      Weapon: 3
      Medicine: 3
      Engineering: 3
    easySkills:
    - Piloting
    - MusInstruments
    - Botany
    - Bureaucracy
    - Research

- type: entity
  name: оперативник ОБР
  parent: MobEventTeamBase
  suffix: ОБР-О
  id: MobERTRegular
  components:
  - type: Loadout
    prototypes: [ERTRegularLoot]
  - type: Skill
    basicSkills:
      Weapon: 3
      Medicine: 3
      Engineering: 3
    easySkills:
    - Piloting
    - MusInstruments
    - Botany
    - Bureaucracy
    - Research

# экипировка
- type: startingGear
  id: ERTLeaderLoot
  equipment:
    jumpsuit: ClothingUniformJumpsuitERTLeader
    back: ClothingBackpackERTLeader
    shoes: ClothingShoesBootsCombatFilled
    mask: ClothingMaskGasERT
    eyes: ClothingEyesGlassesSecurity
    neck: ClothingNeckMantleERTLeader
    gloves: ClothingHandsGlovesCombat
    outerClothing: ClothingOuterHardsuitERTLeader
    id: ERTLeaderPDA
    ears: ClothingHeadsetAltCentCom
    belt: JetpackVoidFilled
    pocket1: WeaponPistolN1984
    pocket2: MagazineMagnum
  storage:
    back:
    - PortableRecharger
    - WeaponPulseCarbine
    - DoorRemoteAll
    - PinpointerNuclear
    - CombatMedipen
    - CombatMedipen
    - MedicatedSuture
    - RegenerativeMesh
    - CrowbarRed

- type: startingGear
  id: ERTRegularLoot
  equipment:
    jumpsuit: ClothingUniformJumpsuitERTSecurity
    back: ClothingBackpackERTSecurity
    shoes: ClothingShoesBootsCombatFilled
    mask: ClothingMaskGasERT
    eyes: ClothingEyesGlassesSecurity
    neck: SecurityWhistle
    gloves: ClothingHandsGlovesCombat
    outerClothing: ClothingOuterHardsuitERTSecurity
    id: ERTSecurityPDA
    ears: ClothingHeadsetAltCentCom
    belt: JetpackVoidFilled
    pocket1: WeaponPulsePistol
    pocket2: DoorRemoteAll
  storage:
    back:
    - PortableRecharger
    - WeaponPulseCarbine
    - PinpointerNuclear
    - CombatMedipen
    - CombatMedipen
    - MedicatedSuture
    - RegenerativeMesh
    - CrowbarRed

- type: startingGear
  id: ERTMedicLoot
  equipment:
    jumpsuit: ClothingUniformJumpsuitERTMedic
    back: ClothingBackpackERTMedical
    shoes: ClothingShoesBootsMag
    mask: ClothingMaskGasERT
    eyes: ClothingEyesHudMedical
    gloves: ClothingHandsGlovesNitrile
    outerClothing: ClothingOuterHardsuitERTMedical
    id: ERTMedicPDA
    ears: ClothingHeadsetAltCentCom
    belt: JetpackVoidFilled
    pocket1: WeaponPulsePistol
    pocket2: GlowstickPurple
  storage:
    back:
    - Hypospray
    - MedkitCombatFilled
    - MedkitCombatFilled
    - CrowbarRed
    - ChemistryBottleOmnizine
    - ChemistryBottleEpinephrine
    - ChemistryBottleEpinephrine
    - MedkitCombatFilled
    - MedkitCombatFilled
    - AntiPoisonMedipen
    - AntiPoisonMedipen
    - RadAutoInjector
    - RadAutoInjector
    - PyraAutoInjector
    - PyraAutoInjector
    - PunctAutoInjector
    - PunctAutoInjector
    - DoorRemoteMedical
    - DoubleEmergencyOxygenTankFilled
    - PinpointerNuclear

- type: startingGear
  id: ERTEngineerLoot
  equipment:
    jumpsuit: ClothingUniformJumpsuitERTEngineer
    back: ClothingBackpackERTEngineer
    shoes: ClothingShoesTacticalBoots
    mask: ClothingMaskGasERT
    eyes: ClothingEyesGlassesMeson
    gloves: ClothingHandsGlovesCombat
    outerClothing: ClothingOuterHardsuitERTEngineer
    id: ERTEngineerPDA
    ears: ClothingHeadsetAltCentCom
    belt: JetpackVoidFilled
    pocket1: WeaponPulsePistol
    pocket2: GlowstickPurple
  storage:
    back:
    - RCDRecharging
    - CableMVStack
    - CableHVStack
    - CableApcStack
    - SheetPlasteel
    - SheetPlasteel
    - AmeJar
    - PinpointerNuclear
    - SeismicCharge
    - SeismicCharge
    - ExGrenade
    - ExGrenade
    - C4
    - C4
    - DoorRemoteEngineering
    - DoubleEmergencyOxygenTankFilled
    - RCDAmmo


