- type: entity
  id: BaseTabletopChemicalMachine
  parent: [ BaseMachinePowered, SmallConstructibleMachine ]
  abstract: true
  components:
  - type: RequiresSkill
    basicSkills:
      Medicine: 3
  - type: Transform
    anchored: true
  - type: SolutionContainerMixer
  - type: ReactionMixer
  - type: Sprite
    drawdepth: SmallObjects
    snapCardinals: true
  - type: Appearance
  - type: Physics
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.17,0,0.20,0.4"
        mask:
        - TabletopMachineMask
        layer:
        - TabletopMachineLayer
  - type: ItemSlots
    slots:
      mixer:
        whitelist:
          components:
          - FitsInDispenser
  - type: Machine
  - type: WiresPanel
  - type: WiresVisuals
  - type: ContainerContainer
    containers:
      mixer: !type:ContainerSlot
      machine_board: !type:Container
      machine_parts: !type:Container

- type: entity
  id: MachineElectrolysisUnit
  parent: BaseTabletopChemicalMachine
  name: electrolysis unit
  description: The latest in medicinal electrocution technology.
  components:
  - type: SolutionContainerMixer
    mixDuration: 5
    mixingSound:
      path: /Audio/Machines/buzz_loop.ogg
      params:
        volume: -5
  - type: ReactionMixer
    reactionTypes:
    - Electrolysis
  - type: Sprite
    sprite: Structures/Machines/Medical/electrolysis.rsi
    noRot: true
    offset: "0.0,0.4"
    layers:
    - state: base
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
      visible: false
    - state: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
      shader: unshaded
  - type: GenericVisualizer
    visuals:
      enum.SolutionContainerMixerVisuals.Mixing:
        enum.PowerDeviceVisualLayers.Powered:
          True: {state: "spinning"}
          False: {state: "unshaded"}
      enum.PowerDeviceVisuals.Powered:
        enum.PowerDeviceVisualLayers.Powered:
          True: { visible: True }
          False: { visible: False }
  - type: Machine
    board: ElectrolysisUnitMachineCircuitboard

# TODO centrifuge should spill the vial if the lid is off
- type: entity
  id: MachineCentrifuge
  parent: BaseTabletopChemicalMachine
  name: tabletop centrifuge
  description: Around and around it goes...
  components:
  - type: SolutionContainerMixer
    mixDuration: 10
    mixingSound:
      path: /Audio/Machines/spinning.ogg
      params:
        volume: -4
  - type: ReactionMixer
    reactionTypes:
    - Centrifuge
  - type: Sprite
    sprite: Structures/Machines/Medical/centrifuge.rsi
    noRot: true
    offset: "0.0,0.4"
    layers:
    - state: base
      map: ["beyblade"]
    - state: panel
      map: ["enum.WiresVisualLayers.MaintenancePanel"]
      visible: false
    - state: unshaded
      map: ["enum.PowerDeviceVisualLayers.Powered"]
      shader: unshaded
  - type: GenericVisualizer
    visuals:
      enum.SolutionContainerMixerVisuals.Mixing:
        beyblade:
          True: {state: "base-spinning"}
          False: {state: "base"}
      enum.PowerDeviceVisuals.Powered:
        enum.PowerDeviceVisualLayers.Powered:
          True: { visible: True }
          False: { visible: False }
  - type: ItemSlots
    slots:
      mixer:
        whitelist:
          tags:
            - CentrifugeCompatible
  - type: Machine
    board: CentrifugeMachineCircuitboard
