- type: constructionGraph
  id: ImprovisedEmitterGunGraph
  start: start
  graph:
    - node: start
      edges:
        - to: electronics
          steps:
            - material: Plasteel
              amount: 10
              doAfter: 0.5
            - material: MetalRod
              amount: 6
              doAfter: 0.5
            - tag: Pipe
              icon:
                sprite: Structures/Piping/Atmospherics/pipe.rsi
                state: pipeStraight
              name: construction-graph-tag-pipe
            - tag: Handcuffs
              icon:
                sprite: Objects/Misc/cablecuffs.rsi
                state: cuff
                color: red
              name: construction-graph-tag-cuffs
    - node: electronics
      entity: EmitterGunUnfinished
      edges:
      - to: finish
        steps:
        - tag: PowerCellSmall
          name: construction-graph-tag-power-cell-small
          icon:
            sprite: Objects/Power/power_cells.rsi
            state: small
        - tag: PowerCellSmall
          name: construction-graph-tag-power-cell-small
          icon:
            sprite: Objects/Power/power_cells.rsi
            state: small
        - material: Cable
          amount: 20
          doAfter: 0.5
        - material: CableMV
          amount: 5
          doAfter: 0.5
        - material: CableHV
          amount: 5
          doAfter: 0.5
        - tool: Welding
          doAfter: 4
        - material: Manipulator
          amount: 1
          doAfter: 0.5
        - tag: EmitterCircuitboard
          store: board
          name: construction-graph-tag-emittercircuitboard
          icon:
            sprite: "Objects/Misc/module.rsi"
            state: "engineering"
          doAfter: 0.5
        - tool: Screwing
          doAfter: 2
    - node: finish
      entity: WeaponEmitterGun
