- type: entity
  id: ArsenalDoor
  parent: [BaseDeltaPressureGlassQuarter, BaseStructure]
  name: барьер арсенала
  description: Силовой барьер, созданый из твёрдого света. Автоматически изменяет режим доступа в зависимости от текущего уровня угрозы на станции.
  placement:
    mode: SnapgridCenter
    snap:
    - Window
  components:
  - type: Sprite
    drawdepth: WallTops
    sprite: Vanilla/Structures/Doors/arsenal_door.rsi
    layers:
    - state: base
    - state: field_green
      map: ["field"]
      shader: unshaded
  - type: GenericVisualizer
    visuals:
      enum.ArsenalAuthorizatorVisuals.State:
        field:
          1: { state: field_green }
          2: { state: field_red }
          3: { state: field_gamma }
  - type: AmbientSound
    volume: 5
    range: 3
    sound: /Audio/Vanilla/Ambience/forcefield.ogg
  - type: InteractionPopup
    interactSuccessString: comp-window-knock
    messagePerceivedByOthers: comp-window-knock
    interactSuccessSound:
      path: /Audio/Vanilla/Objects/forcefiled-touch.ogg
  - type: ArsenalDoor
  - type: AccessReader
    breakOnAccessBreaker: false
    access: [["Security"]]
  - type: WallMount
    arc: 360
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.5,-0.5,0.5,-0.28125"
        density: 10000
        hard: true
        mask:
        - MobMask
        - InteractImpassable
        layer:
        - MidImpassable
        - LowImpassable
        - HighImpassable
        - InteractImpassable
  - type: PointLight
    enabled: true
    radius: 3
    color: green
  - type: Airtight
    noAirWhenFullyAirBlocked: false
    airBlockedDirection:
    - South
  - type: Appearance
  # - type: RCDDeconstructable
  #   deconstructable: false
